Stats and Equipment

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Each ship in Windward has a variety of Stats and Equipment, with varying strengths and weaknesses for each ship type and level.

Player Level[edit | edit source]

The player level is determined by current talent points - for example, a Level 20 Player would have 20 Talent points.

Stats[edit | edit source]

There are eleven stats that each vessel has.

  • Hull: Your hitpoints. A higher Hull value results in a more resilient ship.
  • Sails: Your sails' hitpoints. Stronger sails resist damage, and damaged sails drastically curtail ship performance (very important in combat!)
  • Speed: How fast your vessel is in a straight line.
  • Mobility: How agile your vessel is. A higher mobility value means you can accelerate and decelerate faster, and turn sharper at higher speeds.
  • Damage: This affects how much damage your ship's attacks will do, both cannons and damaging Area-of-Effect abilities.
  • Accuracy: The accuracy of the ship's cannons.
  • Range: The range of your ship's attacks.
  • Critical: The chance of causing critical hit (double damage or double the duration).
  • Diplomacy: In addition to merchant prices, Diplomacy affects Support specialization talents and all Area-of-Effect abilities such as Grogolov.
  • Armor: The higher the armor plating, the less damage your ship will take in combat.
  • Armor Piercing: How many Armor points your shots will negate when striking a target.

Faction Multipliers[edit | edit source]

Different factions have emphasis on different stats.

   Valiant Consulate Sojourn Exchange Aequitas Syndicate
Hull 120% 100% 80% 110% 120% 110%
Sails 100% 100% 80% 90% 120% 100%
Speed 80% 100% 120% 110% 110% 110%
Mobility 110% 100% 100% 90% 100% 100%
Damage 120% 90% 120% 100% 120% 110%
Accuracy 90% 90% 110% 90% 120% 100%
Diplomacy 80% 120% 90% 110% 120% 110%